Cinematic Technical Artist (Narrative Adventure)

Cinematic Technical Artist (Narrative Adventure)
Firesprite, United Kingdom

Experience
1 Year
Salary
0 - 0
Job Type
Job Shift
Job Category
Traveling
No
Career Level
Telecommute
Qualification
Unspecified
Total Vacancies
1 Job
Posted on
Mar 9, 2021
Last Date
Apr 9, 2021
Location(s)

Job Description

This is an opportunity for an experienced Cinematic Technical Artist who would relish the challenge of joining a dynamic, growing TechArt group who are in the process of establishing next generation pipelines and toolchains for cutting edge game development within Firesprite

We're looking for a Cinematic Technical Artist to join our cinematics team on a dark, story-driven next generation ‘Narrative Adventure’ with genre defining goals.

This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.

This is an ambitious, AAA project with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.


KEY RESPONSIBILITIES:

  • Devise and support end to end pipelines
  • Bring your own experience of best working practices to the team
  • Be a key part of the technical and creative development of the project and deliver high end in-game seamless cinematics, from storyboards all the way to final characters and in game cinematics
  • Constantly evaluate pipelines, tools, and techniques to ensure the art team are working as efficiently as possible
  • Support the art team with tech related issues on a day-to-day basis working within the framework defined by the code team and existing established methods
  • Assist the cinematics teams by providing technical support for real-time cinematic sequences, including lighting, props, Blueprints and Sequencer integration.

Requirements

  • Proven experience as a Technical Artist on at least one shipped PC or console title
  • Proven UE Editor skills
  • Proven experience with Unreal Sequencer
  • Excellent knowledge of Maya
  • Good working knowledge of Unreal Blueprints, AnimGraph, real-time lighting, and Lightmass
  • Proven Maya scripting skills (Python) with examples
ADDITIONAL OR DESIRED SKILLS:
  • Previous experience working on the development of high-quality AAA in-game cinematics
  • Experience with Unreal material authoring
  • Knowledge of HLSL
  • Knowledge of updating render pipelines
  • Understanding of VFX in Unreal Engine, Niagara experience
  • Console development experience

Benefits

  • Private Healthcare Plan
  • Bonus Scheme
  • Enhanced Holiday Allowance
  • Pension Plans
  • Work From Home
  • Training amp; Development
  • Employee Assistance Programme - Counselling


Firesprite is proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

Job Specification

Job Rewards and Benefits

Firesprite

Information Technology and Services - Liverpool, United Kingdom
© Copyright 2004-2024 Mustakbil.com All Right Reserved.