Gameplay Programmer (Multiplayer Shooter)

Gameplay Programmer (Multiplayer Shooter)
Firesprite, United Kingdom

Experience
1 Year
Salary
0 - 0
Job Type
Job Shift
Job Category
Traveling
No
Career Level
Telecommute
Qualification
Unspecified
Total Vacancies
1 Job
Posted on
Mar 9, 2021
Last Date
Apr 9, 2021
Location(s)

Job Description

We're looking for a Gameplay Programmer to join our team on an exciting multiplayer shooter project which is in the later stages of production. This is an extremely dynamic project, collaborating with a very high profile external client, utilising their rich, creative assets and pipelines to deliver an original multiplayer experience as part of their wider IP proposition.

You will be responsible for creating and maintaining core gameplay mechanics and systems and will work closely with a range of disciplines to deliver, iterate, evolve and polish gameplay elements to the highest quality possible; ensuring they are fun and satisfying to play.


KEY RESPONSIBILITIES:

  • Prototype, implement, iterate and polish new and existing gameplay mechanics and associated systems
  • Produce robust, efficient, clear and maintainable code, while striving to reduce technical debt across the game
  • Respond to design feedback to help meet the creative vision of the game
  • Provide constructive input to and feedback on potential new features during the initial design, prototyping, iteration and polish stages
  • Be a point of contact for designers, artists and other coders for the systems you create and maintain
  • Take responsibility for, and ownership of even the thornier elements of shipping a game, such as debugging awkward crashes, profiling and optimising code, and performing diligent testing of changes

Requirements

  • Strong knowledge of, and experience of programming in C++
  • Learning specific areas of and debugging issues in large and complex C++ based codebases, that utilise custom tools and engines
  • Experience profiling and optimising CPU performance of real-time and networked/multiplayer/online oriented systems
  • General software engineering knowledge, such as OOP, design patterns amp; API development
  • Confidence working with 3D maths, vectors, matrices, linear algebra
  • The ability to write and optimise solid, robust and maintainable game code that respects agreed development guidelines
  • At least 2 years relatable experience in a similar role, ideally with experience of working with and a passion for game-play mechanics concerning first person shooting or vehicle-based flight/driving
ADDITIONAL OR DESIRED SKILLS:
  • An intuition for, and interest in, ‘game feel’
  • Approachable, with a proactive attitude towards cross discipline communication
  • A willingness and desire to learn, adapt and work outside of your comfort zone
  • Self-motivated, and able to self-manage and prioritise own workload

Benefits


  • Private Healthcare Plan
  • Bonus Scheme
  • Enhanced Holiday Allowance
  • Pension Plans
  • Work From Home
  • Training amp; Development
  • Employee Assistance Programme - Counselling

Firesprite is proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

Job Specification

Job Rewards and Benefits

Firesprite

Information Technology and Services - Liverpool, United Kingdom
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